You are a courier enlisted in the war effort.
The information you carry could spell disaster for your enemies...
But they're onto you.
With a labyrinthine gauntlet of machinery between you
and victory, your one and only mission is clear:
Get to da chopper.
An ode to classic NG stick figure games and a submission to
List Jam.
The two themes I chose were:
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the visuals are monochromic
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you control the entire game with just one button (no mouse)
HOW TO PLAY
You run automatically.
Press space or touch your screen to jump.
Press R to reset to the nearest checkpoint. (softlock deterrent)
Run into checkered walls while grounded to flip your direction.
Jump into checkered walls to wall jump off them.
Updates
Update 4 - 9/1/2021:
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Changed ground detection method to decrease input lag
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Fixed bug where you could clip through moving walls
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Added death counter
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Added timer
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Added medals + scoreboards for time and deaths
Update 3 - 8/31/2021:
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Fixed touch screen issues, game should run fine on
some
mobile devices
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Added death triggers in many places where you could get stuck
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Made UI buttons slightly larger
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Fixed bug where you would jump an extra time if you reset while grabbing a wall
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Fixed bug where "Press space to begin" text wouldn't appear
Update 2 - 8/30/2021:
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Added touchscreen support, but bugs are present
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Changed aspect ratio to give players more time to react to incoming obstacles
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Added coyote frames
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Added dedicated button to reset the level
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Added collision on some walls where there was none
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Fixed bug where exploders would disappear during a reset
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Fixed a couple awkwardly-placed walls and tiles
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Added black outline around text for visibility
Update 1 - 8/29/2021:
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Implemented reset button (R)
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Made camera y-position snap to player y-position
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Removed trees because people kept mistaking them for obstacles
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Removed opening structure
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Spacebar no longer toggles the mute buttons
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Made the logo more readable
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Fixed a bug where if you missed the final jump you could just throw your cleaver as soon as you restarted the level
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If you encounter a bug, please comment below so I can fix it!