Crisis Command

Crisis Command

A minimalist strategy/sim game.
You start the game not doing too much, but as tragedy befalls your tribe, you will gain the ability to make critical choices that will mean life or death to your people.
Originally a spontaneous game-jam game, much of the progression is random, however skill does come into play as you weigh the choices between many limited resources available to you.
Some resources give you more immediate gain while others help secure your future.

=====Guide=====
Wheat:-- feeds the population and keeps them alive
Trees:-- collect 10 trees to get a new worker
Monsters:-- they kill your workers and your keep
Keep:-- if it's destroyed, you lose the game
Masters(purple):-- teach your workers to handle weapons
Archer:-- shoots continuously at any monster
Swordsman:-- chases monsters, hits hard and is armored
Command circle:-- every command you make is given to all workers in a radius

The theme for the game jam was quite literally "What do we do now?"
This release, gameplay-wise, is almost exactly the same as the game jam version.
The only things I added are: an improved user interface, combat animations, and achievements.