Geneva Convection

Geneva Convection

GAME BY TYLER GLAIEL & MARTIN JONASSON

made in 72 hours for ludum dare 26 (jam)

The theme was "Minimalism" so we did Death Rays instead.

here's the page for it on the ludum dare website, so you can VOTE FOR US AND HELP US WIN AGAIN
http://www.ludumdare.com/
compo/ludum-dare-26/?acti on=preview&uid=12633

detailed instructions:
twisting the knobs controls power to the rooms
red = overpower, blue = underpower
try to keep all the valves neutral (neither red nor blue) unless you need to drastically change temperature
if the knob is blue, the room will cool down over time
if the knob is red, the room will heat up over time

if a room is cool, it will do less work (except for the generator and capacitor rooms)
if a room is hot, it will do more work
if a room gets too hot, it will explode and go black. you can repair it by clicking and holding on it until it's repaired

if the cooling room is blue, it will be doing less work and so the generator room will overheat
if the cooling room is red, it will be doing more work and so the generator room will cool down

if the monitoring room is underpowered, the generator room will go static

upgrading capacitor capacity will increase the size of the city you can destroy, and the capacitors will charge slower (and increase difficulty)
upgrading generator power will increase the charging speed (and increase difficulty)
launching a satellite increases the range (you want the 2nd satellite ASAP)

upgrading a thermostat will make temperature control easier (temperature tries to match power level over time rather than drifting off)
upgrading valve quality will make the steam vents have less of an effect on the valves