Into Ruins

Into Ruins

Reach depth 16 and retrieve the Wings of Yendor


Controls

(◀)(▶)(▼) : Turn

(▲) : Step forward / Attack / Interact

(X) : Open inventory

Z/C/(O) : Wait 1 turn


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Into Ruins is a roguelike made for the PICO-8 fantasy console.


There are no stairs . Jump down holes in the ground to make your way to the bottom. You will encounter natural cave formations, crumbling dungeon rooms and terrifying creatures on your way.


There are no doors . Tread carefully or the creature in the next room might spot you. Light helps you explore more easily, but also reveals you to your foes. Fires can spread wildly through the environment, while glowing mushroom spores can mend your wounds.


There are no classes or character levels . Expand your abilities by finding magical items on your descent, and bring them to their full potential with Orbs of Power .


Each attempt is a new beginning — the different types of orbs, staves, cloaks and amulets will not be immediately recognizable to you. Some experimentation is required to identify them.


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Credits


Into Ruins was created by Eric Billingsley . It was greatly inspired by Brogue by Brian Walker .

Thanks to FReDs72, Heracleum, James Edward Smith, morgan, Oli414, Sim, SlainteES, SmellyFishstiks and Waporwave for beta testing and feedback.


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More Info


Into Ruins is also available on itch.io and the Lexaloffle BBS (along with some technical details). The full cart/assets are licensed under CC4-BY-NC-SA and available on github .


Edit 2023/06/22: The game has been updated!


v1.06 Changes

  • Touch controls: removed ability to input a diagonal on the d-pad by pressing in between two directions.
  • Touch controls: removed ability to input simultaneous X and O by pressing in between both buttons.
  • Fixed cursor being off by 1 pixel vertically when aiming
  • Adjusted aiming prompt text alignment


v1.05 Changes

  • Added custom font
  • Clearer text descriptions for Orbs of Gravity and Light
  • Fixed searching enemies sometimes moving after spotting you
  • Fixed orbs not activating when thrown at enemies flying over a hole
  • Fixed Pink Jellies having the wrong icon when hit with an Orb of Data


v1.04 Changes

  • Increased chance that a given spawned item will be a "fun" orb (fire, ice, teleport) -- other items will spawn slightly less often
  • Improved several movement animations (player & some enemies) that had incorrect timing


v1.03 Changes

  • Increased chance of spawning a weapon or staff until at least one has been spawned
  • Increased chance of spawning an uncursed wearable item until at least one has been spawned
  • Flesh Horrors have a new unique ability...
  • Frozen enemies no longer display "?" when switching to searching state
  • Fixed player appearing not to die on game over screen when killed while being pushed down a pit with slofall active
  • Fixed a visual glitch that would happen if you blinked to victory
  • Fixed player not casting light until taking a step after descending while on fire
  • Fixed creatures not casting light until next turn when they catch fire from being in light
  • Fixed tiles not catching fire if a burning creature moves onto it and either dies or stops burning immediately after
  • Fixed creatures with idle animations still animating while frozen