Chapter 2 of my "Just Passing" game from a few years ago - which some users descirbed as "Hm, decent.", "It's almost there, but not quite." and "this also exists"
come see how little progressed I've made in making games!
This was made in a couple weeks whilst working a full time job and slowly dying, so it's likely rife with bugs and not as fun as the original - but being dead inside helps put you in the right mindset for a halloween game WOOOooOOoo
Jokes aside, I made this as I hadn't made many games in a while, so forced myself to make something familiar and not too far out of my comfort zone :)
UPDATES/BUG FIXES:
27/10/22
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fixed permanent "!" marker
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fixed a few minor collision things
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fixed the GPS issue, and also added a "location not found" sorta message too. This might mess with sprites in your inventory though - so sorry if the inventory is messed up when you load an old save
28/10/22
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fixed some props having wrong interactions
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fixed the battery disappearing when you leave the charging station
30/10/22
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fixed issue when game would "black screen" when talking to the artist ghost
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Also fixed an issue that could happen when "spamming" interact on completing a mission - but to fix this I had to add a small delay between talking to someone - about 1 second
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But to make it up to you I also added badges! - lemme know if they don't work, they worked for me though
02/11/22
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It turns out if you had an old save of Just Passing 1 and then loaded your game on Just Passing 2 it would break things - as a result I've had to update the system, Sadly this means losing your save data - should be the only time.
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Added another clue for the battery puzzle - I was told it can come off a little difficult so added this to clarify things.
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Fixed an issue where loading would trigger a cutscene you had already watched
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Made the final medal easier to unlock? Haven't tested it but it should unlock automatically when you receive the "scarf" now
05/11/22
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Added a few minor sprites and sound effects - this will likely mess with some inventory stuff on reloading an old save - not my fault, GM just messes with sprite indexes when you add more sprites *shrug*
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Made the Artist and Cowboy sprite have a minor change when you complete their quest
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Added a reference to "running" in the gym - because not
everyone
knows you can run in this game.
07/11/22
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Revamped the phone menu a little - made the save option more obvious
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Fixed the bags in the school
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Made it so you have to "interact" with the closed doors to actually go in them
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Made the speechbubble "shout" when there is shakey text for emphasis
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Fixed a dialogue box in the opening sequence that was attached to the wrong character
08/11/22
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Fixed game breaking bug that happens right at the end of the game, but only if you aren't signed into a NG account
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Fixed the quest tracker to be less intensive - it was trying to update every frame! It now also works and tracks better quests as they update, rather than seemingly at random...I was annoyed at how bad I implemented this one >:(
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Added a sign to indicate the locker room in the gym :)