Last Continue: Customization Prototype

Last Continue: Customization Prototype

After stealing a ship and escaping a hostile alien world, you are finally able to get some rest. Still, danger isn't far behind. With the help of your AI partner, you must tune your ship for battle.

Enhance and design your own weapons, and test them test them out within intense simulations. The enemy is hot on your tail, and when the going gets hot, the only way out is through.

*****

Version 1.2.1 changelog:
-Fixed a glaring issue with the display that was cutting a lot of sentences.

Version 1.2.0 changelog:
-Final release of the game, excluding possible fixes if bugs are found.
-Customization system interface almost completely revamped.
-Final dialogue with Ash added.

Version 1.1.1 changelog:
-Boss health color depends on boss
-After-battle messages added(according to last Ash chats)
-Physics system reviewed, better performance and tunnelling shouldn't occur anymore.
-Chat reviewed for better readability. We'll revisit it again later, but it should be easier to read.
-Tooltip size fix
-Player health bar size fix

Version 1.1.0:
-Episode 2 out, with a new scene(chat), a new drag mechanic and five new orb modules to go with it!

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Version 1.0.3 changelog:
-Some bug fixes

Version 1.0.2 changelog:
-Created boss rush run
-Show health for player and bosses in UI
-Also show weapon layouts on UI

-Change weapon with scroll wheel
-Improve readability(resizing for now, will study other font once artist is available)

-Buffed yellow bomber and walls
-Fixed a very well hidden bug that made some bosses shoot non-stop
-Fixed another considerably well hidden boss-related bug
-Squashed some other bugs