[Update 4] Easing it up:
- The falling velocity of spikes has been slightly reduced.
- The off time for lasers has been significantly increased making it much easier to get through them.
- The number of hearts in the levels has been significantly decreased and each one now counts +1000 to score (All Easy levels have 5 hearts each, all Mediums have 7 each, and all Hards have 9 each).
- IF YOU HAVE PARTICULAR TROUBLE WITH A LEVEL, PLEASE TELL ME WHAT LEVEL IT WAS (e.g. Hard 2) SO I CAN LOOK INTO IT. Thanks!
[Update 3] Load time improvement and new aesthetic: Turns out that those backgrounds were making the game REALLY big, and therefore slow to load. I have redone all the backgrounds and added in a cool new border. The game is now ~16mb and should load a lot faster.
[Update 2] Load time improvement: The game file was ~70mb. I removed a large unused asset and it is now ~25mb. This should result in much swifter load times.
[Update 1] Republished: I have made numerous changes to the way lasers and other systems work in order to hopefully improve performance and reduce lag. Let me know if it works!
Overview:
Run, jump, and collect through 30 levels of increasing difficulty. Make sure to avoid pits, falling spikes, and pesky laser beams. Have fun!
Score:
Try to collects as many hearts as your can (within a single run of a level) and complete the levels as quickly as possible to get a higher score for each of the three difficulties. Once you have a positive score, you can submit it to the scoreboard and compare it to everybody else. (Scores less than 0 will show as 0, and you will not be able to submit them.) Each heart is worth +100 score, and each second you take is worth -10 score.
Controls:
- Move right: right arrow / D
- Move left: left arrow / A
- Jump: up / W
- Pause: P (To understand someone, you may, at times, need to pause and think...)
(down arrow / S does nothing... no need to press it...)
Collectable Hints:
- There are 10 total: 3 in the Easy levels, 3 in the Medium levels, and 4 in the Hard levels.
- They appear in-game as dark, shadowy versions of themselves.
Support:
I will update this game on a basis of necessity. If there is a serious bug/glitch, I will do my best to fix it and update the game asap. Also, if there is a level/levels which end up have as issue (i.e. being way too hard for most people to complete), than I am willing to go back and make minor changes to certain levels to improve their playablity. This may be an issue with the hard levels. They can all be beaten consistently, I want them to be hard, and I have tested the heck out of them and tried to make them fair... but you can only test so much. So let me know (be specific). Thanks!