Soul Sword

Soul Sword

Update 5/21/18: Fixed a bug where you can dash while in store.

This game was made for Ludum Dare 41 in 72 hours- Theme: Theme: Combine 2 incompatible Genres. This is the Post-Jam version with a few added upgrades and bug fixes.

Game was supposed to have a in-depth shop-keeper mechanic, but I had to scrap that due to time limitations, so it sort've turned into a hybrid idle-clicker game.

Instruction Tip: Go in the dungeon and at the end of each room you have 2 choices to “save” your loot, or continue forward with the risk of losing a lot. You can sell your kept loot to get yourself some souls and buy new swords! See if you can reach the final room!

Controls: Arrows - Move / S - Attack(hold/press) / Use mouse for the shop.

Game by Ryan Carag (Art, music/sfx, programming)

Programs used: Stencyl, beepbox, sfxr, Graphicsgale

Downloadable version(Windows) here: https://ldjam.com/events/ludum-dare/41/soul-sword

https://raiyumi.com