The Sea of Glomp

The Sea of Glomp

*****Announcement: New Version 1.5 is now here *****

Objective: I think the intro animation says it all.
How: Use any means necessary. I've gotten emails from many people who came up with ways to use the items i never even thought of. Awesome. There's no one solution.

Based on some comments, I want to be clear about some of my goals. I want it to be hard. I want you to be lost. I don't want to go down the path of helping the player along. There's no fun in that for me or you really. What I do want is for you to discover things on your own, which is what I like about games I play.

However, many complain of having no direction. While i personally prefer it like that. There are clues for the needy in the "Other Stuff" link on the game's splash page (which doesn't seem to be working now). There are also visual clues for everything, so keep your eyes open.

The Sea of Glomp is an action-adventure game which is basically an homage to the Atari 2600 classic, "Adventure", but there's more than a chunk of me in this game. Oldschool to a fault perhaps. I expect younger gamers to be annoyed by the one-item-at-a-time mechanic. I happen to love the fact that you're forced to make that choice.

Thanks to the bat and pseudo-randomizer, every game is different. Should be some replay value there. I'll also be playing and coming up with new ideas on a regular basis. Updates will all be listed in the "Other Stuff" leaf on the game's splash page.

I made everything from scratch... from the music to the drawings to the math and physics and every scrap of scripting.

I hope you like it, obviously. Above all things, I love creating places for others to explore.

Okay, enjoy. Time for pizza. ....paul (C8;